OpenXR is a work-in-progress commonplace that goals to unify the underlying connections between VR and AR hardware, sport engines, and content material, making for a extra interoperable ecosystem.
This primarily signifies that any app created for one OpenXR headset ought to technically have the ability to run on a completely totally different OpenXR headset with zero modifications to the underlying code.
Oculus Rift and Rift S builders have already had preliminary entry to OpenXR since late final 12 months by way of that platform’s Public Check Channel, UploadVR notes.
Bringing Quest into the fold by way of prototype assist for OpenXR doubtlessly opens up that platform to a larger variety of video games, apps, and experiences, offered they can’t solely squeeze onto the standalone headset’s modest Snapdraon 835 chipset and make it previous Oculus’ strict content material choice course of.
Fb has revealed a developer weblog submit, noting that each the Oculus PC and Cellular SDKs will embrace the assets needed to make use of the Prototype OpenXR API for native C/C++ improvement of Oculus Rift Platform apps and Android apps for Oculus Quest respectively.